



Posted by
Ferris GTI
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7:36 PM
3
comments
Labels: golf gti
Our Golf GTI parked on the famous Mt Panorama circuit at Bathurst, NSW. We visited Bathurst on the return leg of a Christmas road trip from Canberra to Brisbane. The circuit is a public road, and anyone can drive on it (albeit at a maximum of 60Kmph). What a pity the road isn't more along the lines of Germany's Nurburgring...
Posted by
Ferris GTI
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1:31 PM
4
comments
Labels: golf gti
Posted by
Ferris GTI
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8:54 PM
1 comments
Labels: arcade cabinet
As an unabashed BioWare fan, I was always going to purchase Dragon Age: Origins. When I saw that there was a Collector's Edition on offer, coming in a nice tin case with a cloth map, I immediately decided to sign myself up by pre-ordering a copy. I could quite easily complain about the common debacle of release dates - why did Australia supposedly have to wait until the 5th to get it until EB decided to break it and sell it early? Or the fact that Australians pay far too much for video games - why does it cost $100-$110 dollars compared to $50 in the US when the current exchange rate is $1AUD to 90c US? Both of those are perfectly legitimate questions that I'd love to get a reasonable answer for, but that's not why I'm unhappy right now.
Posted by
AmstradHero
@
11:04 PM
2
comments
Labels: collectors edition, dragon age, games
For those of you interested in the early years of the greatest games companies of the Amiga era, check out the following youtube videos.
The first, dating from 1994, takes a look at a young Digital Illusions, and features interviews with Andreas Axelsson, Olof Gustafsson and Joakim Wejdemar. It's fantastic seeing DI when they were a small outfit- worlds apart from today's DICE. Just remember to turn on close captions/subtitles by clicking on the arrow at the bottom right of the video (just under "YouTube" - make sure you start playing the video first).
Posted by
Ferris GTI
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5:03 PM
0
comments
Labels: retro games

If you too have been experiencing the error message failed to connect to EA online" in Battlefield 1943, don't fear- there is a solution! After many days of frustration at not being able to connect to 'EA online' to play Battlefield 1943 on my Xbox 360, I can now join online games with 100% success rate. How did I do it? Well, thanks to EA's customer support, and various internet posts, I have somehow stumbled upon the magic formula. Firstly, go to ea.com and create an account. Next, link your Xbox gamertag to the EA account (by adding a persona). This should have been simple, but somehow I entered an infinite loop of adding my persona, receiving an email from EA, clicking to confirm, and then entering my persona again. Repeat ad infinitum. Emailing EA solved the problem, with a friendly customer service representative manually linking my gamertag to my EA account. OK, still with me? If this hasn't solved your problem, then the next and final step is to download the Fight Night 4 demo. Yes, that's right, you need to download a demo for a totally unrelated game just so you can play Battlefield 1943. No point in arguing, as it's the only way I managed to solve my connection problem. Download the demo, skip the training, and then try and connect to EA via the game interface. Once you have accepted all the relevant disclaimers and managed to get online, exit the game and load up Battlefield 1943. Surprise, surprise, it now works! Good 'ol EA. You know, I never had this trouble playing COD4 online...
Posted by
Ferris GTI
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12:33 AM
13
comments


Posted by
Ferris GTI
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9:12 PM
4
comments
Hi all, MrPigeon here again. I've recently started playing Saints Row 2, a recent and heavily GTA-inspired game for the XBox360 and PC. It's getting a lot of good press for adding some of the much-needed "fun" that was lacking in GTA4.. things such as the rampages and wacky side missions - which were eschewed in favour of 'realism' in the latest GTA - are all present and accounted for in SR2. But one of its biggest features is its character creator.. at the start of the game, you get to design your player character with one of the most comprehensive tools out there. If you can think of a face, chances are, you can do a pretty good job of it.
I decided that I may as well take advantage of this freedom to be able to design myself, since people who look as hideous as I do generally don't feature too often in video game entertainment. Call me crazy, but I think I did a pretty good likeness - it's rather spooky seeing myself in all these cutscenes!
Now I'd caught the character creation bug, I decided to try my hand at creating certain other people I know, starting with the owner of this wonderful blog, Ferris himself.
Chuffed with my skills, I then decided to try my hand at Dave, one of Ferris's work lackeys.. but I was not quite as successful this time around..
.. and I don't think I got our other friend Crabby right at all..
Posted by
MrPigeon
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12:55 AM
9
comments
Labels: games, saints row, xbox 360

Deviating from my usual themes of cars and games (with the odd recipe thrown in), I thought I'd share something interesting I came across yesterday. Gizmodo featured an article about an amazing 1,474 megapixel panoramic image taken during Barack Obama's inauguration. It is seriously impressive, allowing the user to zoom into the image to reveal greater detail - similar to Google Earth in a way. After firstly zooming in on Obama, the second thing I did was to - quite naturally - go looking for military snipers. And I found some! Zooming in on one of the buildings near the centre of the image revealed a group of interesting guys...


The most interesting thing is that the US appears to have outsourced the protection job to the British SAS. Don't believe me? Here is a photo of the British SAS taken during the famous Iranian embassy siege in the 80s. Eerily similar eh?
Posted by
Ferris GTI
@
8:44 PM
3
comments
Hi all, MrPigeon here. Ferris has kindly let me return to his blog because I wanted to point out a wonderful exhibition I recently visited at the Brisbane State Library called Game On!
Hailing originally from London and now in its first showing in Australia, the exhibit is a gloriously detailed history of videogames, from the very first games developed on machines bigger than Yo Momma, to the latest masterpieces on consoles like the XBox 360 and Playstation 3. No stone is left unturned.. even the humble game-and-watch gets its moment in the sun, and consoles which never even saw the light of day in Australia (such as the PC Engine) are on displa
y.
Arriving at the first floor of the exhibition is a jaw-dropping sight. Legendary arcade titles (think Pacman, Donkey Kong, Gradius, Space Invaders, Centipede..) are all present, in their original cabinets, with controls and artwork intact. Even more recent arcade games, such as Virtua Fighter and the Neo Geo multi-game systems, are all present. There's an entire table full of every handheld you can think of, from the earliest game-and-watch titles to the Nintendo DS and PSP. And every console is also on display, each with one of the bigger titles loaded up. I almost fainted when I saw an Atari Jaguar running Tempest 2000, one of my favorite games ever.
The best part is.. everything's on free-play. You can wander up to any of the arcade games or consoles and have a bash. Every game featured that has a two-player mode even has two controllers set up. I became quite proud when I saw that my Ms Pacman high score remained unbeaten when I checked again laqter in the day.
Then you head upstairs, and it's time to prepare for another jaw-dropping moment. The upper floor is absolutely enormous, chock-full of free-to-play TV consoles featuring all the legendary and most influential titles throughout gaming history. There had to have been at least 70 or more wall terminals with games. An Amiga running Monkey Island, a PC running the old Hitchhikers Guide to the Galaxy text adventure (complete with old-school early-90s keyboard.. no Windows key here!).. a Dreamcast running Rez, a Playstation running the Japanese Katamari Damacy.. an Atari 2600 running Adventure, a Wii running Wii Sports. Ferris would be in heaven, because there was even a wall dedicated to the heroes of the Commodore 64 music scene, with headphones that allowed you to listen to classics by Ben Daglish and Anthony Lees, amongst others.
It wasn't all just playable games, though.. there were exhibits that described the development of some of the more influential titles. My personal favourite was the display of the actual design documents, play flow diagrams and internal emails regarding the development of the nightclub level in Max Payne. Even the clothes that were digitized to become Max's costume were on display. A similar design display for GTA3 was also very impressive.
I spent the whole day at the exhibit, and could've easily spent several more. If you are anywhere remotely near Brisbane between now and February 15.. GO VISIT. This is absolute gamer nirvana and probably the best thing I've ever spent $18 on. Wonderful!
Posted by
MrPigeon
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11:41 PM
3
comments
Labels: game on, retro games
Hello everyone, it's Mrs Ferris here with another recipe! This time it is one of my all-time favorite Taiwanese dishes: chicken stir-fry (台式家常雞柳 in Chinese). I still make it all the time now because Ferris and I both love it so much! Traditionally, Taiwanese would just use a single vegetable in this dish (eg. bok choy), but I have modified the recipe to include a mix of different veges. Hope you enjoy this delicious and aromatic meal!
Posted by
Ferris GTI
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3:13 AM
1 comments
Labels: Recipe
I've just bought a copy of Far Cry 2 and have played it for perhaps an hour. First impressions? Graphics are incredible: everything looks extremely realistic, and it's nice to see details like bushes and grass moving in the wind, and accurate shadows everywhere. The framerate is high, with no noticeable slowdown yet. Controls are pretty good... not quite up to Call of Duty 4 standard, but perfectly adequate. Negatives? Well, one so far- getting stuck very early on in the game where I needed to get to Mike's Bar to obtain pills to keep my malaria in check. A cut scene tells you to proceed to the bar quickly to get the pills... fair enough I thought, drop everything and let's go. But to my frustration halfway to the bar I would have a malarial attack, pass out, and be returned to sit through the entire cut scene again. Each time I would set out and try a different route, visit a safe house first etc, but nothing made any difference and I would pass out each time. After cursing the game for half an hour I thought "stuff Mike's Bar and my malaria - I'm just going to go and look for some hidden diamonds". Lo and behold once I'd found some diamonds my way was clear to drive to Mike's Bar... I got there with no problems at all. It all seemed a bit illogical to me, and contrary to my expectation of Far Cry 2 being a non-linear game. I suppose this was all part of the structured 'training' section of the game, but all it has managed to do is make me think this whole Far Cry 2 "malaria" thing might ruin what looks to be a great game...
Posted by
Ferris GTI
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6:29 PM
28
comments
Posted by
Ferris GTI
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4:07 PM
0
comments
Labels: arcade cabinet, mame
The marquee is complete! I purchased some perspex (cut to size) from Eddie Walewicz Glass in Fyshwick, and spent an hour or so cutting out the speaker holes and drilling holes for screws. Another hour or so was spent trimming the three separate print outs and making sure they lined up with the perspex and the front of the cabinet when assembled. I think the end result is pretty good... it's not perfect (like the rest of the cabinet :), but I managed to achieve the look and quality of finish I was aiming for. Note that my marquee isn't backlit, although the photos give that impression due to the camera flash. One thing that's a bit hard to see from the photos is the piece of tinted perspex I have placed over the monitor. It makes a huge difference to the look of the cabinet... it certainly looks more professional and authentic now. So, just one thing left to do, which is to source some black rubber edging... and then I will be completely finished! :)


Posted by
Ferris GTI
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6:31 PM
0
comments
Labels: arcade cabinet, mame
Posted by
Ferris GTI
@
7:00 PM
0
comments
Labels: arcade cabinet, mame
I couldn't resist uploading a few more photos! Last night I added a metal kickplate and decorative strip on the front of the control panel. I think they make a huge difference to the visual appeal of the cabinet. Tonight I attached the rear panel, after first mounting the external power switch to it. At least the cats can't get inside the cabinet now!
These latest photos show the illuminated buttons on the front panel, which I have configured to select, pause, and exit games. Very handy indeed, and they look pretty cool as well :)
Not much left to do now to complete the cabinet- I need to track down some rubber edging, order some glass/plexi/lexan (not sure which one) to cover the screen, and create and print some artwork for the top panel. I'll give myself plenty of time to organise these finishing touches, as I'm not sure I can keep going at the pace I had set myself! Besides, the cabinet is now fully functional, and I'm keen to get some game time in... :)
Posted by
Ferris GTI
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4:14 AM
0
comments
Labels: arcade cabinet, mame

Almost done! I moved the cabinet into the house (with some help - thanks Anthony!), and then finished off the wiring and assembly. I had to overcome a few last minute issues, mainly caused by not allowing enough room under the control panel for the buttons and microswitches etc, but at the end I managed to get everything together. I now have a button connected to the PC's power switch, and with everything plugged into a power board it is only two button-presses to start the arcade cabinet... turn the power on at the wall, then press the button connected to the PC's power switch. I can get this down to one button press if I buy a smart power board, such as this one from Jaycar.
Posted by
Ferris GTI
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1:49 AM
2
comments
Labels: arcade cabinet, mame


Posted by
Ferris GTI
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12:36 AM
0
comments
Labels: arcade cabinet, mame